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Game-Based Learning in Action by Matthew Farber
Game-Based Learning in Action by Matthew Farber








Game-Based Learning in Action by Matthew Farber

In addition to developing educational/gaming experiences, she has honed her artistic skills as a concept and gallery-showing artist while pioneering, empowering and supporting grassroots tech meetups and communities. You can find her on Twitter at or on her blog at Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. Her debut novel, NUCLEATION will be out in November of 2020. Now she sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC’s Baskin School of Engineering, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes science fiction about how all these app-driven superpowers are going to change the human race. Kimberly Unger made her first videogame back when the 80-column card was the new hot thing and after 20+ years as a pro in that industry, the magic still hasn’t faded. She has spoken at conferences around the globe, including the Game Developers Conference, Serious Play Conference, and Games For Change. Her game credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing.

Game-Based Learning in Action by Matthew Farber

Her career as a writer, producer, and game designer has spanned over 15 years. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. His latest book, Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games (2018), has a foreword from James Paul Gee. Farber's book, Gamify Your Classroom: A Field Guide to Game-Based Learning - Revised Edition (2017) features a foreword from Greg Toppo. Farber has been invited to the White House, to keynote for UNESCO, and he has been interviewed about games and learning by NPR, Fox News Radio, EdSurge, The Denver Post, USA TODAY and The Wall Street Journal. His research is at the intersection of game-based learning and social and emotional learning (SEL). is an Assistant Professor of Technology, Innovation and Pedagogy at the University of Northern Colorado.










Game-Based Learning in Action by Matthew Farber